You had to carefully balance the number of satellites you launched to keep the funding countries happy, and you couldn’t ignore any region of the world for too long or you might find one of the coalition members leaving and possibly even helping the aliens. Instead of the top-down base view, this new version had a side view but the idea was the same - you had to excavate and have enough funds to build new areas (such as an alien containment pen or a new power generator. The game offered its own version of the monthly Terror Site attack (with the player being able to choose from three sites with three different levels of difficulty and suitable rewards), and even had its own endgame that you had to piece together from research and interrogations of the live aliens you occasionally had to capture. XCOM: Enemy Unknown brought all my favorite aspects of the original game back - research trees, turn-based squad movement, an engineering department to make stuff, the Skyranger transport, and all the original aliens plus a few new surprises. I didn’t really enjoy Apocalypse all that much and found myself drifting from the game (although I’ve found myself replaying the first two games many times over the years) until 2012 when Firaxis Games and 2K released XCOM: Enemy Unknown, a reboot of sorts (the name was taken from the original name of the first game, UFO: Enemy Unknown before MicroProse republished it as X-COM: UFO Defense). Of course, this set up the cataclysmic events for the third X-COM, Apocalypse. I was once again successful in researching alien tech, capturing live specimens, and finding the location of T’Leth and destroying it. Then came X-COM: Terror from the Deep, the worthy sequel that took the alien invasion beneath the oceans (and brought the monthly Terror Site to cruise ships which were SO FUN to explore as I hunted the aliens). (For extra cash, I would manufacture Plasma rifles and then sell them off for mega profit, keeping my stores filled with missiles, RPGs, tanks, and every other specialty item I desired.) I was successful in capturing a live alien commander and getting the location of the Cytonia base from it before launching the best of the best (of the best) soldiers from my base on the final assault. I loved that game - carefully planning my squad’s movement, researching all the alien weapons and tech, manufacturing armor for my soldiers, and so much more. Have been since I played the first game, X-COM: UFO Defense, in 1994 on (I believe) my IBM 486 PC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |